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Panda Spin
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Panda Spin
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Account Limit | Up to $2,000 | Up to $1,000 | Up to $1,200 | Up to $1,500 |
Minimum purchase | $55 | No minimum | $120 | $30 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 6 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only weekly | Only fortnightly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Afterpay late fees here | Learn more about Zip Pay late fees here | Learn more about Laybay late fees here | PayPal Pay in 4 does not charge late fees |
*Gift cards are unavailable to purchase with Afterpay, Zip Pay, Lay Buy and PayPal Pay in 4.


*A $6 monthly account fee applies. Pay your balance by the due date
(the end of next month) and we'll waive the fee. See full Ts & Cs







Payment Options | More about Paypal | More about Afterpay |
Account limit | Unlimited | Up to $2,000 |
Minimum purchase | $30 | $100 |
Interest free period | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Only fortnightly |
Account fee | No account fee | No account fee |
Late fee | Learn more about Paypal late fees here | Learn more about Afterpay late fees here |
Gift cards are unavailable to purchase with Zip Pay, Afterpay and Laybuy

Buy Now Pay Later in 4 instalments of $6.74
Buy Now. Pay Later
![]() | ![]() | ![]() | ![]() | |
Account Limit | Up to $2,000 | Up to $1,000 | Up to $1,200 | Up to $1,500 |
Minimum purchase | $55 | No minimum | $120 | $30 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 6 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only weekly | Only fortnightly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Afterpay late fees here | Learn more about Zip Pay late fees here | Learn more about Laybay late fees here | PayPal Pay in 4 does not charge late fees |
*Gift cards are unavailable to purchase with Afterpay, Zip Pay, Lay Buy and PayPal Pay in 4.


*A $6 monthly account fee applies. Pay your balance by the due date
(the end of next month) and we'll waive the fee. See full Ts & Cs







Payment Options | More about Paypal | More about Afterpay |
Account limit | Unlimited | Up to $2,000 |
Minimum purchase | $30 | $100 |
Interest free period | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Only fortnightly |
Account fee | No account fee | No account fee |
Late fee | Learn more about Paypal late fees here | Learn more about Afterpay late fees here |
Gift cards are unavailable to purchase with Zip Pay, Afterpay and Laybuy

Buy Now Pay Later in 4 instalments of $6.74
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Product details
Product Details
Recommended Age
14+
Average Play-time
25 Minutes
Difficulty level
Great for a regular boardgame night
Vendor
Matagot
Categories
Card Game
PRE-ORDER
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By purchasing a pre-order from Gameology you are agreeing to all terms and conditions listed in our Pre-Order Policy.
Please note: we will hold the entire order until all pre-order products are stocked in to our warehouse. For more information on Pre-Orders, please visit our Help Centre.
RELEASE DATE
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Product Information
In Panda Spin, each player attempts to be the first to rid their hand of cards, collecting bamboo in the process to keep their pandas well fed.
In more detail, Panda Spin is a climbing game played with a special deck of "double-headed" cards. All cards start with the orange animals toward the top. Each player receives a random wind card each of which has a unique playing condition and a hand of eleven cards, with the remaining cards placed in a deck.
During the game, players lay down cards to tricks as singles, in sets, in runs, or in formations (two consecutive pairs, two consecutive triples, etc.) If you're the first player in a trick, lead what you wish other than a bomb, that is, four or more cards of the same value. In turn, players must play a higher matching set of cards, e.g. a higher three-of-a-kind on a three-of-a-kind, or pass, after which they can no longer play in a trick. (A bomb cannot be lead, but can be played on any card combination.)
When you pass, if you've played cards and all of those cards have orange animals at the top, flip the cards so that the blue animals are at top. Each time you flip a card, you change its value depending on its suit: e.g., the water 4 becomes a pair of Qs, the wood 6 becomes a A+bamboo (and each time you play a card with bamboo, you take a bamboo token from the reserve), the earth 8 becomes a Q+panda (with you stealing a bamboo from an opponent for each panda you play), the fire 3 becomes a 10+fire, with the fire being a value of your choice when played.
If you pass and the cards you've played have at least one blue animal, you discard all of those played cards. The winner of the trick always discards all of their played cards, then they lead to the next trick. When you play a wind card — the south wind, for example, beats a run or formation with 3+ different numbers in it — you draw two cards from the deck; subsequent players need only beat the card combination played prior to your wind. If you play a wind, you always discard all cards you played to the trick.
When a player runs out of cards — that is, they "show out" — they score bamboo equal to how many cards are held by the player with the largest hand. When all but one player have shown out, the round ends, then you shuffle all the cards (including the winds) and deal everyone a new hand. A player immediately wins the game when they have at least twenty bamboo — but they must score their 20th bamboo by showing out; playing wood and panda cards scores you no bamboo when you have nineteen bamboo.
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PRE-ORDER
All pre-orders are subject to our Pre-Order Policy.
By purchasing a pre-order from Gameology you are agreeing to all terms and conditions listed in our Pre-Order Policy.
RELEASE DATE
Please note: we will hold the entire order until all pre-order products are stocked in to our warehouse. For more information on Pre-Orders, please visit our Help Centre.
RELEASE DATE
Product Details
BASE GAME
TCG Single Policy
All of our TCG Single Listings are subject to our TCG Single Policy.
By purchasing these listings from Gameology you are agreeing to all terms and conditions in our TCG Single Policy.
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