- Home
- Gloomhaven Forgotten Circles Expansion










Gloomhaven Forgotten Circles Expansion
Image of 4








Gloomhaven Forgotten Circles Expansion
$69.99
You save
$29.04
$40.95$69.99
$69.99
You save $29.04
15 sold in the last hour
Buy Now. Pay Later
![]() | ![]() | ![]() | ![]() | |
Account Limit | Up to $2,000 | Up to $1,000 | Up to $1,200 | Up to $1,500 |
Minimum purchase | $55 | No minimum | $120 | $30 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 6 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only weekly | Only fortnightly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Afterpay late fees here | Learn more about Zip Pay late fees here | Learn more about Laybay late fees here | PayPal Pay in 4 does not charge late fees |
*Gift cards are unavailable to purchase with Afterpay, Zip Pay, Lay Buy and PayPal Pay in 4.


*A $6 monthly account fee applies. Pay your balance by the due date
(the end of next month) and we'll waive the fee. See full Ts & Cs







Payment Options | More about Paypal | More about Afterpay |
Account limit | Unlimited | Up to $2,000 |
Minimum purchase | $30 | $100 |
Interest free period | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Only fortnightly |
Account fee | No account fee | No account fee |
Late fee | Learn more about Paypal late fees here | Learn more about Afterpay late fees here |
Gift cards are unavailable to purchase with Zip Pay, Afterpay and Laybuy

Buy Now Pay Later in 4 instalments of $10.24
Seen this product somewhere else with a better price?
We'll match it!*
Get in touch with our team to request a price match. Conditions apply.
Hurry up! Sales Ends In
Hurry! Only 4 Left in Stock!
Buy Now. Pay Later
![]() | ![]() | ![]() | ![]() | |
Account Limit | Up to $2,000 | Up to $1,000 | Up to $1,200 | Up to $1,500 |
Minimum purchase | $55 | No minimum | $120 | $30 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 6 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only weekly | Only fortnightly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Afterpay late fees here | Learn more about Zip Pay late fees here | Learn more about Laybay late fees here | PayPal Pay in 4 does not charge late fees |
*Gift cards are unavailable to purchase with Afterpay, Zip Pay, Lay Buy and PayPal Pay in 4.


*A $6 monthly account fee applies. Pay your balance by the due date
(the end of next month) and we'll waive the fee. See full Ts & Cs







Payment Options | More about Paypal | More about Afterpay |
Account limit | Unlimited | Up to $2,000 |
Minimum purchase | $30 | $100 |
Interest free period | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Only fortnightly |
Account fee | No account fee | No account fee |
Late fee | Learn more about Paypal late fees here | Learn more about Afterpay late fees here |
Gift cards are unavailable to purchase with Zip Pay, Afterpay and Laybuy

Buy Now Pay Later in 4 instalments of $10.24
Buy Now. Pay Later
![]() | ![]() | ![]() | ![]() | |
Account Limit | Up to $2,000 | Up to $1,000 | Up to $1,200 | Up to $1,500 |
Minimum purchase | $55 | No minimum | $120 | $30 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 6 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only weekly | Only fortnightly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Afterpay late fees here | Learn more about Zip Pay late fees here | Learn more about Laybay late fees here | PayPal Pay in 4 does not charge late fees |
*Gift cards are unavailable to purchase with Afterpay, Zip Pay, Lay Buy and PayPal Pay in 4.


*A $6 monthly account fee applies. Pay your balance by the due date
(the end of next month) and we'll waive the fee. See full Ts & Cs







Payment Options | More about Paypal | More about Afterpay |
Account limit | Unlimited | Up to $2,000 |
Minimum purchase | $30 | $100 |
Interest free period | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Only fortnightly |
Account fee | No account fee | No account fee |
Late fee | Learn more about Paypal late fees here | Learn more about Afterpay late fees here |
Gift cards are unavailable to purchase with Zip Pay, Afterpay and Laybuy

Buy Now Pay Later in 4 instalments of $10.24
DISPATCHED Today IF ORDERED WITHIN
It’s even faster to pick up in store or click and collect to get playing immediately and skip the shipping costs SHIPPING ESTIMATES
Buy in store only available at
Order within and your order will be dispatched

Arrives if ordered within
Melbourne Metro only:
Click here to check postcode for eligibility +
Estimated Delivery Time:
if ordered within


Clayton South
Brunswick
Clayton South
Brunswick



Order within and your order will be dispatched

Arrives if ordered within
Melbourne Metro only:
Click here to check postcode for eligibility +
Estimated Delivery Time:
if ordered within


Clayton South
Brunswick
Clayton South
Brunswick
Buy in store only available at
Order within and your order will be dispatched

Arrives if ordered within
Melbourne Metro only:
Click here to check postcode for eligibility +
Estimated Delivery Time:
if ordered within


Clayton South
Brunswick
Clayton South
Brunswick
CHANGE YOUR MIND? WE OFFER RETURNS FOR MOST FULL-PRICE & SALE PRODUCTS. READ MORE.
Product details
Product Details
Recommended Age
14+
Number of Players
1 to 4
Average Play-time
60 Minutes
Difficulty level
Get ready for a heavy session!
Vendor
Cephalofair Games
Categories
AdventureExpansion for Base-gameExplorationFantasyFightingMiniatures
PRE-ORDER
All pre-orders are subject to our Pre-Order Policy.
By purchasing a pre-order from Gameology you are agreeing to all terms and conditions listed in our Pre-Order Policy.
Please note: we will hold the entire order until all pre-order products are stocked in to our warehouse. For more information on Pre-Orders, please visit our Help Centre.
RELEASE DATE
TCG Single Policy
All of our TCG Single Listings are subject to our TCG Single Policy.
By purchasing these listings from Gameology you are agreeing to all terms and conditions in our TCG Single Policy.
Product Information
This is the first expansion for Gloomhaven featuring twenty new scenarios that take place after the events of the original Gloomhaven campaign which involve one new character class the Aesther Diviner and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.
LEVEL UP YOUR GAMING EXPERIENCE
The bundled class and missions have quite a different flavour compared to base gloomhaven. The missions have a stronger puzzle solving emphasis rather than straight forward killing. The new class also requires a lot of forward thinking and planning rather than straight forward tanking/damage. This may or may not suit your taste. I suggest trying it on TTS before making sure its something you want.
So, in addition to being a sequel to the original game, FC improves it, too. Not just with a new class - though it is a *very* nice class - but with some rules clarifications and modifications. If, like me, you've had trouble remembering how (and when) monsters focus during their turn, the rulebook includes a clear step-by-step reference on the back. If you've wondered how some classes abilities to just poof across the map might be weirdly power-balanced, the new teleportation rules fix them.
The fully new content - the Diviner seems like a dream class for someone like me who can have an attack deck of 24 cards with only positive modifiers and one miss, but still draw that miss one time in four. (No, really. I'm cursed). Diviners break the fourth wall and let you look at and fiddle with draw decks. Very nice.
EDIT: Having played the campaign through, I'll admit, I'm less impressed now. The Diviner is a necessary character, and we're only two players, so that meant we only had one attacker. Because the Diviner, despite a nice draw-deck, does not do a lot of attacking. Or healing. They're very much a support class, from what we've seen, which would be fine if we had a choice of them in missions where you need to kill some big guys real fast.
Additionally, the quests wander a *lot*. Much like the main game, there's a single plot through-line, then a lot of side quests. However, these side-quest can be multi-quest plots themselves. And it gets kind of hard to keep track because you can't just go back to the last map to re-read the plot - you have to follow through three or four (or more) choose-your-own-adventure-style page flips. Which makes it real annoying to find a single detail you've forgotten, especially if you can't remember which map it was in.
And finally, the page-flipping 'portal' gimmick is amusing the first time. Ooh, we don't know where the portal leads, gotta go follow a string of tidbits across a sea of pages. But in reality, for a whole campaign, it's tedious and annoying. You interrupt the game two to three times a session on average to create new map sections, sometimes requiring enemies that weren't in the set-up, so you have to fetch more pieces and so on. By about halfway through, we were sick to death of this mechanic. Having several bookmarks and having to flip back and forth across pages repeatedly to recheck rules, find details, etc. got to the point where we just wanted it to end. We would stop playing for weeks at a time due to frustration with the game. Eventually, we just cheated, figuring out exactly which quests would open the pathway to the finale so we could skip half a dozen quests in between and just get to the end. I can't really recommend this one now, having played it. The Diviner isn't terribly fun until maybe level 8 or 9, and they tend to act more like baggage than help in some quests if you don't have a big party (seriously, its like the class and quest designers didn't communicate at all - in some places the Diviner has no way to help with the actual goal. And yes, other times, they're the only one who can interact with the necessary components, but then the other players just become canon fodder, fighting monsters while the Diviner does everything. Neither of these was particularly fun for us.)
PRE-ORDER
All pre-orders are subject to our Pre-Order Policy.
By purchasing a pre-order from Gameology you are agreeing to all terms and conditions listed in our Pre-Order Policy.
Please note: we will hold the entire order until all pre-order products are stocked in to our warehouse. For more information on Pre-Orders, please visit our Help Centre.
RELEASE DATE
BASE GAME
TCG Single Policy
All of our TCG Single Listings are subject to our TCG Single Policy.
By purchasing these listings from Gameology you are agreeing to all terms and conditions in our TCG Single Policy.
TYPE
CATEGORIES
MECHANISMS
EXPANSIONS
EXPANSIONS
INTEGRATES WITH
# OF PLAYERS
PLAYER AGES
VENDOR
BARCODE
The bundled class and missions have quite a different flavour compared to base gloomhaven. The missions have a stronger puzzle solving emphasis rather than straight forward killing. The new class also requires a lot of forward thinking and planning rather than straight forward tanking/damage. This may or may not suit your taste. I suggest trying it on TTS before making sure its something you want.
So, in addition to being a sequel to the original game, FC improves it, too. Not just with a new class - though it is a *very* nice class - but with some rules clarifications and modifications. If, like me, you've had trouble remembering how (and when) monsters focus during their turn, the rulebook includes a clear step-by-step reference on the back. If you've wondered how some classes abilities to just poof across the map might be weirdly power-balanced, the new teleportation rules fix them.
The fully new content - the Diviner seems like a dream class for someone like me who can have an attack deck of 24 cards with only positive modifiers and one miss, but still draw that miss one time in four. (No, really. I'm cursed). Diviners break the fourth wall and let you look at and fiddle with draw decks. Very nice.
EDIT: Having played the campaign through, I'll admit, I'm less impressed now. The Diviner is a necessary character, and we're only two players, so that meant we only had one attacker. Because the Diviner, despite a nice draw-deck, does not do a lot of attacking. Or healing. They're very much a support class, from what we've seen, which would be fine if we had a choice of them in missions where you need to kill some big guys real fast.
Additionally, the quests wander a *lot*. Much like the main game, there's a single plot through-line, then a lot of side quests. However, these side-quest can be multi-quest plots themselves. And it gets kind of hard to keep track because you can't just go back to the last map to re-read the plot - you have to follow through three or four (or more) choose-your-own-adventure-style page flips. Which makes it real annoying to find a single detail you've forgotten, especially if you can't remember which map it was in.
And finally, the page-flipping 'portal' gimmick is amusing the first time. Ooh, we don't know where the portal leads, gotta go follow a string of tidbits across a sea of pages. But in reality, for a whole campaign, it's tedious and annoying. You interrupt the game two to three times a session on average to create new map sections, sometimes requiring enemies that weren't in the set-up, so you have to fetch more pieces and so on. By about halfway through, we were sick to death of this mechanic. Having several bookmarks and having to flip back and forth across pages repeatedly to recheck rules, find details, etc. got to the point where we just wanted it to end. We would stop playing for weeks at a time due to frustration with the game. Eventually, we just cheated, figuring out exactly which quests would open the pathway to the finale so we could skip half a dozen quests in between and just get to the end. I can't really recommend this one now, having played it. The Diviner isn't terribly fun until maybe level 8 or 9, and they tend to act more like baggage than help in some quests if you don't have a big party (seriously, its like the class and quest designers didn't communicate at all - in some places the Diviner has no way to help with the actual goal. And yes, other times, they're the only one who can interact with the necessary components, but then the other players just become canon fodder, fighting monsters while the Diviner does everything. Neither of these was particularly fun for us.)