First time playing an App driven game and I must admit I'm quite pleased. Been playing a few scenarios So far with my son and we're not bored. I'm not sure why there was a lot of hate directed at this game it still has a board setup, 3d elements are pretty cool and I'm only looking at the App when needed. Normally with games I'm the one having to keep track of what we collect, how much health the enemies have, how to set up different scenarios and instead of reading out of a book and writing things down the App does it for me. Don't get me wrong I do enjoy reading out of a book and keeping track of stats, it's just nice to be able to let someone else look after that part now and then. I also like to paint and the miniatures look amazing. Only issue I have is that I need a bigger screen so it's easier to show everyone with the cut scenes. Look this game is probably not for everyone but it is getting my family more to the table and playing board games, so that's a win for me. Also I would invest in a Bluetooth mouse, makes things a bit easier to navigate with the App.
Great story-based dungeon crawler. Far less dry and puzzley than something like Gloomhaven, but also has both strategic and tactical decision making. Love it.
The app means that the game is one part board game, one part videogame, which I was apprehensive about at first - would it still fulfill my tabletop itch? Turns out... yes. The app works to simplify things, and takes over all the monster rolls, a lot of the math, and reminds you of just about everything. It makes map set-up easy (even though you make the map as you go, it never takes more than a few seconds and is a fun part of the game, not an interruption to flow, like in certain forgotton circles expacs I could mention). And in the final reason I'm super into Legends - it doesn't have the choatic mess of pieces we've come to expect from games this size. (Again, thanks in part to the companion app). There are a total of 18 map tiles, so you won't always have to scramble for the right one. There are five 'conditions' and so five sets of tokens, plus fatigue. Health is measures on a dial rather than with tokens. While I still intend on getting a storage solution of some kind just to keep all the cards nice and safe, at the moment I'm just using baggies. At the start of a session, we get out the items and skills we need. At the end we put them away. The app keeps track of items, recipes, and loot we get during game. The maps are bigger than other games we've played, but the game still takes up less table space.
The extra space in the box, which is packed full of goodies, is taken up by minis and terrain pieces. Now, the minis themselves are lighter than most anything else I've seen - they're quite thin-walled and don't feel like they have a lot of substance. I drop my minis - a lot, but the weight these things mean they practically waft to the floor, so no impact has shattered one yet.. I'm currently keeping mine in the blister pack they came in, and I do admit I'm occasionally worried I'll snap one getting it out. So far so good, but YMMV on the quality here. Then there's the 3D terrain, which is surprisingly good despite being humble cardboard. The slots are just tight enough that none of the pieces feel like they're just going to fall apart, but I also didn't break anything trying to force them together.
Then, the gameplay. The app lets you create your party and decide (and you can change at any time) your difficulty level. You can play just for the story, go 'normal', hard, or nightmare mode. We went normal for now, and it's working out well. The game feels balanced, and much less all-or-nothing than previous incarnations. (Notably, I don't think there's a 'miss' option on attacks, which helps with planning). We're only maybe three quests deep, so I can't speak to the longer campaign plot, but the missions themselves are fun and engaging. And the downtime between, with crafting and events, is great. I've rarely felt rushed to complete a mission, but also never felt like there was down-time or wasted turns sitting around, nor too much to do in a given area. It can be hard to tell when a quest map is going to end, but one-two hours seems average. And if you get interrupted or run out of time, the app will let you save everything so you can pack up and come back later.
All in all, there's a bit of a steep entry price, but there's a lot of game in this and I would definitely consider it worth the cost.