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Deal With the Devil
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Deal With the Devil
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Account limit | Unlimited | Up to $1,000 | Up to $2,000 | Up to $1200 |
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Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 4 | 6 weekly payments |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only fortnightly | Weekly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
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Account Limit | Up to $2,000 | Up to $1,000 | Up to $1,200 | Up to $1,500 |
---|---|---|---|---|
Minimum purchase | $55 | No minimum | $120 | $30 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 6 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only weekly | Only fortnightly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Afterpay late fees here | Learn more about Zip Pay late fees here | Learn more about Laybay late fees here | PayPal Pay in 4 does not charge late fees |
*Gift cards are unavailable to purchase with Afterpay, Zip Pay, Lay Buy and PayPal Pay in 4.
*A $6 monthly account fee applies. Pay your balance by the due date
(the end of next month) and we'll waive the fee. See full Ts & Cs
Payment Options | More about Paypal | More about ZipPay | More about Afterpay | More about Laybuy |
Account limit | Unlimited | Up to $1,000 | Up to $2,000 | Up to $1200 |
Minimum purchase | $30 | No minimum | $100 | $120 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 4 | 6 weekly payments |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only fortnightly | Weekly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Paypal late fees here | Learn more about Zip Pay late fees here | Learn more about Afterpay late fees here | Learn more about Laybuy late fees here |
Gift cards are unavailable to purchase with Zip Pay, Afterpay and Laybuy
Buy Now Pay Later in 4 instalments of $13.61
Buy Now. Pay Later
Account Limit | Up to $2,000 | Up to $1,000 | Up to $1,200 | Up to $1,500 |
---|---|---|---|---|
Minimum purchase | $55 | No minimum | $120 | $30 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 6 | Your owing balance divided by 4 |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only weekly | Only fortnightly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Afterpay late fees here | Learn more about Zip Pay late fees here | Learn more about Laybay late fees here | PayPal Pay in 4 does not charge late fees |
*Gift cards are unavailable to purchase with Afterpay, Zip Pay, Lay Buy and PayPal Pay in 4.
*A $6 monthly account fee applies. Pay your balance by the due date
(the end of next month) and we'll waive the fee. See full Ts & Cs
Payment Options | More about Paypal | More about ZipPay | More about Afterpay | More about Laybuy |
Account limit | Unlimited | Up to $1,000 | Up to $2,000 | Up to $1200 |
Minimum purchase | $30 | No minimum | $100 | $120 |
Interest free period | Always interest free | Always interest free | Always interest free | Always interest free |
Set up fee | No set up fee | No set up fee | No set up fee | No set up fee |
Minimum repayments | Your owing balance divided by 4 | $40/month | Your owing balance divided by 4 | 6 weekly payments |
Payment frequency | Only fortnightly | Weekly, fortnightly and monthly | Only fortnightly | Weekly |
Account fee | No account fee | A monthly account fee of $7.95, waived if you have no outstanding balance. | No account fee | No account fee |
Late fee | Learn more about Paypal late fees here | Learn more about Zip Pay late fees here | Learn more about Afterpay late fees here | Learn more about Laybuy late fees here |
Gift cards are unavailable to purchase with Zip Pay, Afterpay and Laybuy
Buy Now Pay Later in 4 instalments of $13.61
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Product details
Product Details
Recommended Age
14+
Average Play-time
80 Minutes
Difficulty level
Great for kids and family
Vendor
Czech Games Edition
Categories
City BuildingDeductionFantasyMedieval
Product Information
A spectacular medieval city awaits your construction, but will carefully managed loans be enough to outpace your rivals? Wouldn't you rather have unspeakable wealth to build important buildings and boost the city right away? What's the price for such extravagance, you might ask? Oh nothing more than a piece of your very soul...
Take care, however. Others may notice you are missing this precious piece of self. Moreover, some seek to punish such shamelessness! Risk or reward, the choice is yours.
Deal with the Devil is a deeply thematical euro game set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play.
During the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell his soul easily. Only the accompanying app knows who is trading with whom.
But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact.
There are many dynamic strategies to experiment with across each playthrough. Will you sell pieces of your soul early-on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.
LEVEL UP YOUR GAMING EXPERIENCE
I've only played one round of DWD, our 'learning' game, and I already want it to be a game night staple. Exactly four players can be rough, but it might also help ration out the game so we don't play it too much and get bored! The rules are easy enough to learn, and the rulebook is a goshdarn delight to read. Using the app is easy, and it allows you (once you know the game better) to weight a players chances in favour of particular roles, to avoid ones you don't like or have a better attempt at something you haven't gotten to try - but it's still random, so other players should never know what you've got.
There's a certain amount of bluffing intrinsic to the game, but after that you can tailor it to your table - will everyone work on their own stuff while quietly figuring the others out? Will it be a boisterous chaos of lying, accusations, finger-pointing, and double-crosses? There are a bunch of ways to approach this.
Importantly, as someone who's not a fan of 'hidden role' games where the entire object is finding out who has a certain role, the main idea of the game is *not* unconvering each other. There are points for guessing correctly at certain times of the game, but it's not enough to win or lose it for you when the time comes; the actual gameplay and earning of victory points is plenty detailed all by itself. And it feels like it's been *thoroughly* playtested, because we often found rules/guidance covering situations that hadn't sprung up yet but that we knew would have.
For pure effort and genius on the dev's part, I'd call this one my pick for our personal favourite game of the year.
WHAT OUR CUSTOMERS SAY
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I've only played one round of DWD, our 'learning' game, and I already want it to be a game night staple. Exactly four players can be rough, but it might also help ration out the game so we don't play it too much and get bored! The rules are easy enough to learn, and the rulebook is a goshdarn delight to read. Using the app is easy, and it allows you (once you know the game better) to weight a players chances in favour of particular roles, to avoid ones you don't like or have a better attempt at something you haven't gotten to try - but it's still random, so other players should never know what you've got.
There's a certain amount of bluffing intrinsic to the game, but after that you can tailor it to your table - will everyone work on their own stuff while quietly figuring the others out? Will it be a boisterous chaos of lying, accusations, finger-pointing, and double-crosses? There are a bunch of ways to approach this.
Importantly, as someone who's not a fan of 'hidden role' games where the entire object is finding out who has a certain role, the main idea of the game is *not* unconvering each other. There are points for guessing correctly at certain times of the game, but it's not enough to win or lose it for you when the time comes; the actual gameplay and earning of victory points is plenty detailed all by itself. And it feels like it's been *thoroughly* playtested, because we often found rules/guidance covering situations that hadn't sprung up yet but that we knew would have.
For pure effort and genius on the dev's part, I'd call this one my pick for our personal favourite game of the year.