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To play, lay out 25 cards, each featuring a single word. The spymasters share a key card that shows which words correspond to agents from each team, innocent bystanders, and the assassin.

They then take turns giving one-word clues followed by a number.

The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue.

Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends.

And if they choose the assassin? Game over.Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin.