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Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had β if youβre bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrelβs own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
In this stand-alone game, youβll find:
Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
Rules to create your crew, built from types like Assassins, Breakers, a Cult, Hawkers, Smugglers, or Shadows.
A robust core mechanic which puts the fiction firstβthe strength of a characterβs position (desperate, risky, or controlled) matters just as much as the characterβs ability scores.
A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
Rules for alchemical experiments, gadget tinkering, and weird occult powersβincluding rules for playing Ghosts and other strange beings.
A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
Need it sooner? Buy in-store or Click & Collect!
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Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had β if youβre bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrelβs own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
In this stand-alone game, youβll find:
Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
Rules to create your crew, built from types like Assassins, Breakers, a Cult, Hawkers, Smugglers, or Shadows.
A robust core mechanic which puts the fiction firstβthe strength of a characterβs position (desperate, risky, or controlled) matters just as much as the characterβs ability scores.
A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
Rules for alchemical experiments, gadget tinkering, and weird occult powersβincluding rules for playing Ghosts and other strange beings.
A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
Shipping:
Orders typically ship within 1β2 business days. Express delivery options available at checkout. Standard delivery takes 2β5 business days depending on location.
Returns:
Not quite right? No problem. You can return any unopened and unused product within 30 days of delivery for a full refund. Conditions apply, see our Returns Policy for more.
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