Out of stock
FOIL Avabruck Caretaker (VOW-187) - Innistrad: Crimson Vow - Magic The Gathering
FOIL Avabruck Caretaker (VOW-187) - Innistrad: Crimson Vow - Magic The Gathering
Vendor
Wizards of the Coast
Regular price
$7.99
Sale price
$7.99
Regular price
Tax included.
Shipping calculated at checkout.
DELIVERY
OUT OF STOCK
OUT OF STOCK
Sorry, this product is currently unavailable to order.
CLICK & COLLECT iAll Click and Collect orders are prepared at our Distribution Centre
OUT OF STOCK
Store
Click & Collect
Availability
Clayton South
10-12 Eileen Rd Clayton South VIC 3169
Click & Collect
Ready in 1-2 Business Days
Availability
OUT OF STOCK
Brunswick
36 Hope St Brunswick, VIC 3056
Click & Collect
Ready in 2-4 Business Days
Availability
OUT OF STOCK
Product Information
Product Information
Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Creature — Human Werewolf // Creature — Werewolf
Mythic
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------
Hollowhenge Huntmaster
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------
Hollowhenge Huntmaster
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
TCG Single Policy
TCG Single Policy
TCG Single Policy Here