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FOIL Arlinn, the Pack's Hope (MID-211) - Innistrad: Midnight Hunt - Magic The Gathering
FOIL Arlinn, the Pack's Hope (MID-211) - Innistrad: Midnight Hunt - Magic The Gathering
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Wizards of the Coast
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Product Information
Product Information
Condition: Near Mint.
Image is sample only. Real cards may not be flawless and vary slightly in centering, colour, or print details. They may have minor imperfections (e.g slight edge whitening or dots).
Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn
Mythic
Daybound (If a player casts no spells during their own turn, it becomes night next turn)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3: Create two 2/2 green Wolf creature tokens.
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Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add RG
±0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3: Create two 2/2 green Wolf creature tokens.
----------------------
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add RG
±0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add
.
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
+2: Add
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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