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Product Details

Recommended Age

12+

Number of Players

3 to 8

Average Play-time

15 Minutes

Difficulty level

Easy to teach as you play

Vendor

Le Scorpion Masqu

Categories

DeductionParty GameSpies/Secret AgentsWord Game

Product Description
PRODUCT INFORMATION

Product Information

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In...

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

Contents:

  • 1 Rulebook
  • 1 Sand Timer
  • 2 Screens
  • 110 Keyword Cards (440 Words)
  • 48 Code Cards
  • 8 Tokens
  • 50 Note Sheets


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Customer Reviews

Based on 4 reviews
100%
(4)
0%
(0)
0%
(0)
0%
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0%
(0)
C
Coralie
Decrypto

Staff recommendation and turned out to be a great suggestion. Similarly to codenames, but better.

M
Martin Harris
Clever

It’s more fun than expected. The play action is clever and it’s a balance of giving too much information and not enough.

WHAT OUR CUSTOMERS SAY

Customer Reviews

Based on 4 reviews
100%
(4)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
C
Coralie
Decrypto

Staff recommendation and turned out to be a great suggestion. Similarly to codenames, but better.

M
Martin Harris
Clever

It’s more fun than expected. The play action is clever and it’s a balance of giving too much information and not enough.

Decrypto

Decrypto

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