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Fae and creatures alike duel for majority control.
2 Players | 20 Mins | Ages 10+
Features: Area Majority / Influence, Area Movement, I Cut, You Choose, Variable Player Powers, Variable Set-up
Theme: Fantasy, Medieval, Mythology, Territory Building
In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery.
In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle.
This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself.
Need it sooner? Buy in-store or Click & Collect!
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MATCH THIS PRICEArrives if ordered within
Fae and creatures alike duel for majority control.
2 Players | 20 Mins | Ages 10+
Features: Area Majority / Influence, Area Movement, I Cut, You Choose, Variable Player Powers, Variable Set-up
Theme: Fantasy, Medieval, Mythology, Territory Building
In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery.
In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle.
This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself.
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