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Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!
At its heart, DΓ©corum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the playerβs rule sheets simultaneously. The twist of DΓ©corum is that itβs also a hidden information game. No player has all of the rules.
While playing, the players will have to watch their partnerβs moves just as carefully as theyβre planning their own. Even more crucially, theyβll have to communicate why theyβre making the moves theyβre makingβusing the very limited means weβve provided them.
DΓ©corum might be about solving a puzzle, but itβs really a game about communication and compromise. The real challenge isnβt just solving the problem with the limited information you and your players have; itβs dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan.
In order to be successful in DΓ©corum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, DΓ©corum mechanically encourages (or even requires) a positive form of compromise.
Each player draws a "Scenario" card that lists a set of criteria of what types of dΓ©cor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.
The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home dΓ©cor.
Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of dΓ©cor, as placed, or they do not like the item of dΓ©cor, as placed. Further discussion or explanation is not allowed.
The game ends when all players' criteria are satisfied.
Β
Need it sooner? Buy in-store or Click & Collect!
Arrives if ordered within
Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!
At its heart, DΓ©corum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the playerβs rule sheets simultaneously. The twist of DΓ©corum is that itβs also a hidden information game. No player has all of the rules.
While playing, the players will have to watch their partnerβs moves just as carefully as theyβre planning their own. Even more crucially, theyβll have to communicate why theyβre making the moves theyβre makingβusing the very limited means weβve provided them.
DΓ©corum might be about solving a puzzle, but itβs really a game about communication and compromise. The real challenge isnβt just solving the problem with the limited information you and your players have; itβs dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan.
In order to be successful in DΓ©corum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, DΓ©corum mechanically encourages (or even requires) a positive form of compromise.
Each player draws a "Scenario" card that lists a set of criteria of what types of dΓ©cor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.
The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home dΓ©cor.
Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of dΓ©cor, as placed, or they do not like the item of dΓ©cor, as placed. Further discussion or explanation is not allowed.
The game ends when all players' criteria are satisfied.
Β
Shipping:
Orders typically ship within 1β2 business days. Express delivery options available at checkout. Standard delivery takes 2β5 business days depending on location.
Returns:
Not quite right? No problem. You can return any unopened and unused product within 30 days of delivery for a full refund. Conditions apply, see our Returns Policy for more.