Twilight Imperium 4th Edition
Twilight Imperium 4th Edition
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.
Contents:
- 17 Faction Sheets
- 6 Command Sheets
- 51 System Tiles
- 18 Race Tiles (17 + Creuss Gate)
- 12 Red Tiles
- 5 Empty Spaces
- 2 Asteroid Fields
- 2 Empty Spaces with Wormholes
- 1 Supernova
- 1 Gravity Rift
- 1 Nebula
- 20 Blue Tiles
- 12 Two Planet Systems
- 6 One Planet Systems
- 2 One Planet Systems with Wormholes
- Mecatol Rex
- 354 Plastic Units
- 59 Units in 6 Colors
- 2 War Sun
- 5 Dreadnoughts
- 4 Carriers
- 8 Cruisers
- 8 Destroyer
- 12 Ground Forces
- 10 Fighters
- 6 PDS
- 3 Space Docks
- 1 Flagship
- 59 Units in 6 Colors
- 8 Strategy Cards
- 8 Ten-Sided Dice
- 1 Victory Point Track
- 59 Planet Cards
- 40 Objective Cards
- 10 Stage I Public
- 10 Stage II Public
- 20 Secret
- 50 Agenda Cards
- 80 Action Cards
- 41 Promissory Note Cards
- 17 Racial Promissory Notes
- 24 Generic Promissory Notes (4 for each of the 6 Colors)
- 1 Speaker Token
- 184 Technology Cards
- 122 Technology Cards
- 96 Generic Technology Cards (16 for each of the 6 Colors)
- 26 Racial Technology Cards
- 62 Unit Upgrade Technology Cards
- 54 Generic Unit Upgrades (9 for each of the 6 Colors)
- 8 Racial Unit Upgrades Cards
- 122 Technology Cards
- 2 Creuss Alpha/Beta Wormhole Tokens
- 1 Naalu "0" Token
- 1 Custodians Token
- 2 Nekro X/Y Assimilator Tokens
- 272 Command Tokens (16 for each Faction)
- 289 Control Tokens (17 for each Faction)
- 48 Commodity and Trade Good Tokens (Double-Sided, 38 of '1', 10 of '3')
- 49 Infantry Tokens (Values: 39 of '1', 10 of '3')
- 49 Fighter Tokens (Values: 39 of '1', 10 of '3')
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Description
Description
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.
Contents:
- 17 Faction Sheets
- 6 Command Sheets
- 51 System Tiles
- 18 Race Tiles (17 + Creuss Gate)
- 12 Red Tiles
- 5 Empty Spaces
- 2 Asteroid Fields
- 2 Empty Spaces with Wormholes
- 1 Supernova
- 1 Gravity Rift
- 1 Nebula
- 20 Blue Tiles
- 12 Two Planet Systems
- 6 One Planet Systems
- 2 One Planet Systems with Wormholes
- Mecatol Rex
- 354 Plastic Units
- 59 Units in 6 Colors
- 2 War Sun
- 5 Dreadnoughts
- 4 Carriers
- 8 Cruisers
- 8 Destroyer
- 12 Ground Forces
- 10 Fighters
- 6 PDS
- 3 Space Docks
- 1 Flagship
- 59 Units in 6 Colors
- 8 Strategy Cards
- 8 Ten-Sided Dice
- 1 Victory Point Track
- 59 Planet Cards
- 40 Objective Cards
- 10 Stage I Public
- 10 Stage II Public
- 20 Secret
- 50 Agenda Cards
- 80 Action Cards
- 41 Promissory Note Cards
- 17 Racial Promissory Notes
- 24 Generic Promissory Notes (4 for each of the 6 Colors)
- 1 Speaker Token
- 184 Technology Cards
- 122 Technology Cards
- 96 Generic Technology Cards (16 for each of the 6 Colors)
- 26 Racial Technology Cards
- 62 Unit Upgrade Technology Cards
- 54 Generic Unit Upgrades (9 for each of the 6 Colors)
- 8 Racial Unit Upgrades Cards
- 122 Technology Cards
- 2 Creuss Alpha/Beta Wormhole Tokens
- 1 Naalu "0" Token
- 1 Custodians Token
- 2 Nekro X/Y Assimilator Tokens
- 272 Command Tokens (16 for each Faction)
- 289 Control Tokens (17 for each Faction)
- 48 Commodity and Trade Good Tokens (Double-Sided, 38 of '1', 10 of '3')
- 49 Infantry Tokens (Values: 39 of '1', 10 of '3')
- 49 Fighter Tokens (Values: 39 of '1', 10 of '3')
Shipping & Returns
Shipping & Returns
Shipping:
Orders typically ship within 1–2 business days. Express delivery options available at checkout. Standard delivery takes 2–5 business days depending on location.
Returns:
Not quite right? No problem. You can return any unopened and unused product within 30 days of delivery for a full refund. Conditions apply, see our Returns Policy for more.
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