Pre-loader
Hot
New
-19%
In stock
Out of Stock

Funfair

$40.95$49.99
Price Match

Seen this product somewhere else with a better price?

We'll match it!*

Get in touch with our team to request a price match. Conditions apply.

Match this price
View our competitive pricing policy

Hurry up! Sales Ends In

Hurry! Only 9 Left in Stock!

NEXT DAY DISPATCH
PRODUCT INFORMATION
PRODUCT INFORMATION

PRODUCT INFORMATION

Can you build the best theme park in town? Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win! Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building.

With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge. Setup The board is set up with a 6 card City Event deck (there are 12 such cards in total), a deck of 20 blueprint cards (secret goals), a deck of 97 park cards containing attractions upgrades and staff members, a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards. an Award card, drawn randomly from the 5 in the game.

Awards are public goals that reward players 15 points for meeting the goal. Each of the 2 to 4 players starts with a gate card, 30 coins to spend, a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game, a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do. Gameplay Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.

Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built). After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.

In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round. Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops.

There are many efficiencies and combinations to be found during play, and numerous ways to earn points. End game scoring At the end of the game (after the Cleanup step in Round 6), players total their points earned from The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better) Matching requirements or bonus sections on their blueprints Their money 2 coins = 1 point Staff members recruited in the game Meeting the Award goal for the game Contents 97 Park cards 20 Blueprint cards 4 Showcase cards 12 City cards 4 Gate cards 5 Award cards 4 Reference cards Game board 78 coin tokens Starting Player marker Step Tracker miniature Scorepad & pencil

Customer Reviews

No reviews yet
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)

WHAT OUR CUSTOMERS SAY







GAMEOLOGY
PRE-ORDER POLICY

To ensure that you receive your game the day of its anticipated release, we highly recommend using our pre-order service to reserve limited stock items.

Before placing a pre-order, please review the conditions of sale:

1. All orders that include a pre-order will only be dispatched when the pre-order item is in stock.
2. Pre-order items will be shipped as soon as stock arrives unless there is a pre-defined release date set by the publisher that we must adhere to.
3. Pre-orders are also applicable to our Click & Collect service from our warehouse in Clayton South. We will notify you when your order is ready for collection.
4. Please be advised that the release date is an estimate. Pre-orders can be delayed due to shipping and supplier shortages.
5. In the rare instance that your order is delayed due to supplier shortages, you have the option of receiving a full refund or holding your pre-order until additional stock is available.

Read the full Pre-Order Policy

Back to product

Customer Reviews

No reviews yet
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
Funfair

Funfair

$40.95$49.99
Pre-loader
REWARDS