In 1942, four soldiers vanished from the training program of the newly formed First Ranger Battalion, their names stricken from the roster. Chosen for their unique skills, they would fight in secret against terrifying supernatural enemies and overhelming odds. This is their story. Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way, help your teammates survive the onslaught, or even reshape the tactical landscape with the proper application of explosive ordnance. Each player will become a member of Fireteam Zero and commit acts of badassery against different families of monsters while trying to capture or destroy the arcane artifacts that are creating them.
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A game similar to Descent meets Gears of War boardgame stripped down to the basics. FT0 has an extremely high velocity of turns and strips down to the fewest moving parts - eg, your handful of cards are your attack types, defensive buffs, and your hitpoints. The phases are kept as simple possible and break down 2-3 quickly resolved parts.
With this streamlined approach, you get to move 4 PCs, 2 NPCs and a stack of buffs and upgrades over a big map, with lots of places to go, and a minimum time spent housekeeping. Each enemy you kill comes back either immediately, or at the end of the current turn, and your characters gain nothing from kills, meaning that your mission is often more about intelligently fending off and herding enemies into a good kill zone rather than smashing them outright. It can seem more of a team based puzzle game like Pandemic than the combat minifig game it looks like.
The box is jam packed full of miniatures of really quite decent quality and hefty size. You receive a real lot of plastic and cardboard for your money.
It can sometimes feel a bit punishing - we lost our first game on literally the third turn due to a bad recon card draw (flipping the coin, meaning any team member being knocked out subsequently would end the game instantly). So perhaps this is a kind of game where your group might need some house rules or curated draws to remove certain sudden stops.
All in all highly recommended and a real steal for the weight on sale.