The active player gaining gold, with his neighbors also gaining a bit. Increased military strength in age 1 at a greater cost. Embassy cards that remove you from the military competition for that age. Cemetery cards that earn you points at the end of the game while costing opponents gold. Spy cards that copy symbols from green (science) cards. A secret warehouse that doubles a resource and a black market that generates a missing resource. The ability to build cards for free by copying building chains from other players.
2 to 8 players 40 minutes playtime What is your strategy to claim Victory? 7 Wonders - Cities is the new extension of the award-winning 7 Wonders game. Contents: 2 Wonder cards, 36 cards, tokens coins with a value of 1 and 3, and rule book