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Product Details

Recommended Age

12+

Number of Players

2 to 5

Average Play-time

60 Minutes

Difficulty level

Will require a bit of focus to learn

Vendor

Z-Man Games

Categories

CivilizationEconomicFantasyTerritory Building

Product Description
PRODUCT INFORMATION

Product Information

In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attem...
In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities. Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary.
Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are: Desert (Fakirs Nomads) Plains (Halflings Cultists) Swamp (Alchemists Darklings) Lake (Mermaids Swarmlings) Forest (Witches Auren) Mountain (Dwarves Engineers) Solitude (Giants Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult.

Components:
  • 1 Game Board
  • 1 Cult Board
  • 7 Double-Sided Faction Boards
  • 56 Terrain Tiles
  • 65 Wooden Workers
  • 85 Coins
  • 65 Power Tokens
  • 1 Starting Player Token
  • 17 Action Tokens
  • 1 Game End Token
  • 5 Points Token
  • 28 Favor Tiles
  • 133 Wooden Structures
  • 49 Wooden Priests
  • 49 Wooden Markers
  • 21 Bridges
  • 10 Town Tiles
  • 8 Scoring Tiles
  • 9 Bonus Cards
  • 5 Overview Tiles
  • 1 Rulebook
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Customer Reviews

Based on 5 reviews
80%
(4)
20%
(1)
0%
(0)
0%
(0)
0%
(0)
B
Bill Donald
Terra Mystica

Excellent service and delivery at the Canberra address as promised and on time.
The family enjoyed the challenge of this exciting game

H
Huiwen Bai
Very good game

One of the most well designed games, good game and service.

WHAT OUR CUSTOMERS SAY

Customer Reviews

Based on 5 reviews
80%
(4)
20%
(1)
0%
(0)
0%
(0)
0%
(0)
B
Bill Donald
Terra Mystica

Excellent service and delivery at the Canberra address as promised and on time.
The family enjoyed the challenge of this exciting game

H
Huiwen Bai
Very good game

One of the most well designed games, good game and service.

Terra Mystica

Terra Mystica

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